Post release changelog
Mecha Defence » Devlog
Hi all,
Thanks for playing Mecha Defence! We had a good time making this game and are happy to see so much positive feedback.
This marks the end of the development cycle for this game. I'll very likely make a YouTube video about the process and what worked/didn't work.
https://www.youtube.com/@iamsecrets/videos
Changelog 1.1
- Reworked all enemy damages and health
- Reworked damage output of defences
- buttons fixed (single click, not toggle)
- Buttons now clearly show if you can buy the item or not
- spawn rate changes. now it's 3 per second. increases to 4 per second at 1min. (was a static 4 per second)
- Price increases as you purchase upgrades/defence
- pricing reworked
- screen shake reduced
- explosions drastically altered. Damage reduced slightly, and have a base trigger chance of 5%, upgrade to a max of 30%
- added 2nd path! enemies switch between mid and right path. They are on both for the last min of the game as a sort of exciting conclusions
After launching I took to a few discord servers for feedback. 1.2 represents player feedback.
Changelog 1.2
- Fixed UI mouse icons
- Made it clearer that you have selected an upgrade
- Text appears after purchasing an upgrade as it wasn't clear what 'Explosions ++' did.
- UI font and position changes.
- Main menu background changed
- added vignette
Files
Mecha Defence v1.2 13 MB
Sep 02, 2023
Mecha Defence
A game about overcoming adversary (alien zombies)
Status | Released |
Author | danfriedz |
Genre | Action |
Tags | Aliens, Explosions, Godot, Pixel Art, Short, skill, Tower Defense, upgrades, Zombies |
Languages | English |
Accessibility | One button |
More posts
- Game Jam Winner 🏆Oct 13, 2023
- 1.2.1 Released! Tutorial added and a little sneaky Gurren Lagann easter egg to b...Sep 24, 2023
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